Overtime
3-2-2-SV1-TB1-SV2-UTB
Sudden Victory 1
2m
First point scored during Sudden Victory wins.
2m
First point scored during Sudden Victory wins.
Tiebreaker
Two 30 second periods
Riding Time is kept... If score is tied at conclusion of second tiebreaker, whoever has the most riding time wins.
Choice of Top/Bottom/Neutral/Defer
Two 30 second periods
Riding Time is kept... If score is tied at conclusion of second tiebreaker, whoever has the most riding time wins.
Choice of Top/Bottom/Neutral/Defer
Sudden Victory 2
1m
First point scored during Sudden Victory wins.
1m
First point scored during Sudden Victory wins.
Ultimate Tiebreakder
two 30 second periods
Riding Time is kept... If score is tied at conclusion of second tiebreaker, whoever has the most riding time wins.
Choice of Top/Bottom/Neutral/Defer
two 30 second periods
Riding Time is kept... If score is tied at conclusion of second tiebreaker, whoever has the most riding time wins.
Choice of Top/Bottom/Neutral/Defer
Section 16.
Executing the First Round of Overtime
Art. 1. First Sudden-Victory Period. In tournament or dual-meet competition when competitors are tied at the end of three regular periods, the first round of overtime shall begin with a sudden-victory period of two minutes with no rest between the regular match and the sudden-victory period. The suddenvictory period will begin with both wrestlers in the neutral position. Exception: Nonbleeding injury timeout. If, because of a first nonbleeding injury timeout, a wrestler secures one minute of riding time at the conclusion of the suddenvictory period, that wrestler shall be awarded one point for riding time and be declared the winner.
Art. 2. Winning the Sudden-Victory Period. The wrestler who scores the first point(s) will be declared the winner. If a wrestler in the neutral position is awarded a takedown while also meeting a near-fall criterion, wrestling shall continue until a fall or near-fall points are awarded, or time expires. Any nearfall points are added to the winner’s match score.
Art. 3. No Winner Determined. If no winner is declared at the end of the twominute sudden-victory period, two 30-second tiebreaker periods shall be wrestled. The two 30-second tiebreaker periods will be wrestled in their entirety unless a fall, technical fall, default or disqualification occurs. The choice of positions in the tiebreaker period will be handled according to Rule 3.14.3.a or 3.14.3.b. Art. 4. Winning the Tiebreaker Periods. The two 30-second tiebreaker periods shall be wrestled with the riding time kept and all match points scored. The competitor with the greater number of points at the conclusion of both tiebreaker periods, or who is awarded a fall, technical fall, default, disqualification or has a net riding time advantage of at least one second, is declared the winner.
Art. 2. Winning the Sudden-Victory Period. The wrestler who scores the first point(s) will be declared the winner. If a wrestler in the neutral position is awarded a takedown while also meeting a near-fall criterion, wrestling shall continue until a fall or near-fall points are awarded, or time expires. Any nearfall points are added to the winner’s match score.
Art. 3. No Winner Determined. If no winner is declared at the end of the twominute sudden-victory period, two 30-second tiebreaker periods shall be wrestled. The two 30-second tiebreaker periods will be wrestled in their entirety unless a fall, technical fall, default or disqualification occurs. The choice of positions in the tiebreaker period will be handled according to Rule 3.14.3.a or 3.14.3.b. Art. 4. Winning the Tiebreaker Periods. The two 30-second tiebreaker periods shall be wrestled with the riding time kept and all match points scored. The competitor with the greater number of points at the conclusion of both tiebreaker periods, or who is awarded a fall, technical fall, default, disqualification or has a net riding time advantage of at least one second, is declared the winner.
Section 27.
Executing the Second Round of Overtime
Art. 1. Second Sudden-Victory Period. If the score remains tied after the 30-second tiebreaker periods in the first round of overtime, a second round begins with a sudden-victory period of one minute. If, because of a first nonbleeding injury timeout, a wrestler secures one minute of riding time at the conclusion of the sudden-victory period, that wrestler shall be awarded one point for riding time and be declared the winner.
Art. 2. No Winner Determined. If the score remains tied after the suddenvictory period, two 30-second tiebreaker periods will be wrestled. The choice of top, bottom, neutral or defer will be granted to the wrestler who did not have the choice in the first tiebreaker round.
Art. 3. Winning the Tiebreaker Periods. The two 30-second tiebreaker periods will be wrestled in their entirety, riding time shall be kept and recorded and all points will be scored. The competitor with the greater number of points at the conclusion of both 30-second tiebreaker periods, or who is awarded a fall, technical fall, default, disqualification or has a net riding time advantage of at least one second, is declared the winner.
Art. 4. Additional Rounds of Overtime. If the score remains tied after the second and any subsequent round(s) of overtime, and no net riding time advantage exists after the second tiebreaker period, the match will continue to another one-minute sudden-victory period and two 30-second tiebreaker periods. The winner is declared using the same methods described in Rules 3.16.2 and 3.16.4.
Art. 2. No Winner Determined. If the score remains tied after the suddenvictory period, two 30-second tiebreaker periods will be wrestled. The choice of top, bottom, neutral or defer will be granted to the wrestler who did not have the choice in the first tiebreaker round.
Art. 3. Winning the Tiebreaker Periods. The two 30-second tiebreaker periods will be wrestled in their entirety, riding time shall be kept and recorded and all points will be scored. The competitor with the greater number of points at the conclusion of both 30-second tiebreaker periods, or who is awarded a fall, technical fall, default, disqualification or has a net riding time advantage of at least one second, is declared the winner.
Art. 4. Additional Rounds of Overtime. If the score remains tied after the second and any subsequent round(s) of overtime, and no net riding time advantage exists after the second tiebreaker period, the match will continue to another one-minute sudden-victory period and two 30-second tiebreaker periods. The winner is declared using the same methods described in Rules 3.16.2 and 3.16.4.
Why is it important to score first offensive points?
First offensive points scored determine who gets 1st choice during Tie Breaker (Overtime).
Offensive points = takedowns, Near Fall
Escape or Reversal = not offensive